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New Video Update 2011-08-13

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New Video Update 2011-08-13 Empty New Video Update 2011-08-13

Post  Admin Sat Aug 13, 2011 1:48 pm

https://www.youtube.com/watch?v=9UElNb8hYkQ

Enjoy, leave comments and feedback below.

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Post  Calibur Sat Aug 13, 2011 2:15 pm

Yah I like the new updates.

The only thing I can think to pick up on is that the bookcase looks abit unatural and bright compared to the current textures in the game, and its abit to clean cut.

Also, the mist fades out a little to quickly, it would be better if you reduced the range at which it faded to give it more "an element of suprise" feel to it.

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Post  Admin Sat Aug 13, 2011 3:18 pm

Calibur wrote:Yah I like the new updates.

The only thing I can think to pick up on is that the bookcase looks abit unatural and bright compared to the current textures in the game, and its abit to clean cut.

Also, the mist fades out a little to quickly, it would be better if you reduced the range at which it faded to give it more "an element of suprise" feel to it.

I agree with you on the bookcase. Thank you for the feedback Smile

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Post  Calibur Sat Aug 13, 2011 5:02 pm

Your welcome Smile

Anything else I can be of assistance with just let me know.

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Post  Admin Sat Aug 13, 2011 5:03 pm

Calibur wrote:Your welcome Smile

Anything else I can be of assistance with just let me know.

Constructive feedback is always welcome

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Post  Nexus Sat Aug 13, 2011 6:25 pm

Some feedback from me Smile

ui - hp/mp bars were jittering. dont know if thats intended but it could be something to do with the alpha maps perhaps?

when casting spells, mage needs to have either his hand, staff or w/e showing so it looks more natural and realistic Smile

bookcase: needs more book variations Smile i'd also recommend a barrel next to the bookcase with some large rolled up scrolls Smile

personal note!! i didnt see my lantern Sad

but i did see one of my crates cheers

edit: oh the mist could do with settling on the floor and appearing/disappearing at times to make it more eerie Smile.. when the mist disappears you could have scattered bones or giblets.. or something on the floor to give the feel of a demonic infested dungeon..

so far it looks awesome though Very Happy

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Post  nascent Sat Aug 13, 2011 7:02 pm

Nice! I agree with my previous speakers.
Just one thing: The first rush of the enemies was epic, but after the second one it became a bit boring.

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Post  Nexus Sat Aug 13, 2011 7:58 pm

nascent wrote:Nice! I agree with my previous speakers.
Just one thing: The first rush of the enemies was epic, but after the second one it became a bit boring.

would be cool if there was a lever and it opened up a portcullis type gate and then they all rushed like crazy fuckers ... bloodfrenzied Very Happy

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Post  Admin Sat Aug 13, 2011 10:11 pm

Nexus wrote:Some feedback from me Smile

ui - hp/mp bars were jittering. dont know if thats intended but it could be something to do with the alpha maps perhaps?

when casting spells, mage needs to have either his hand, staff or w/e showing so it looks more natural and realistic Smile

bookcase: needs more book variations Smile i'd also recommend a barrel next to the bookcase with some large rolled up scrolls Smile

personal note!! i didnt see my lantern Sad

but i did see one of my crates cheers

edit: oh the mist could do with settling on the floor and appearing/disappearing at times to make it more eerie Smile.. when the mist disappears you could have scattered bones or giblets.. or something on the floor to give the feel of a demonic infested dungeon..

so far it looks awesome though Very Happy

1. Yes, the UI sucks and was made without much thought. Basicly its there to see that we actually could make a UI. And the jittering is fraps fault.

2. Yes I fully agree, someone just has to make the hands + anims first Smile

3. Totally agree here aswell. CUrrently I have two different books, but I would like somewhere between 10-20.

4. Not yet, it will come later I assure you Wink

5. I shall see what I can do about the mist Wink

nascent wrote:Nice! I agree with my previous speakers.
Just one thing: The first rush of the enemies was epic, but after the second one it became a bit boring.

The monsters are just something I threw in and forgot to remove, and I also do not like showing the very incomplete combat mechanics :C But the monster looks awesome and the AI works well.

Nexus wrote:

would be cool if there was a lever and it opened up a portcullis type gate and then they all rushed like crazy fuckers ... bloodfrenzied Very Happy

Make me a lever and I can see what I can do Wink

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Post  Cryx Sun Aug 14, 2011 11:06 am

Reminds me of a very, very old game called Witchaven.

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Post  Admin Sun Aug 14, 2011 12:08 pm

Cryx wrote:Reminds me of a very, very old game called Witchaven.

that game seems epic! Really cool gameplay

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